City and Game, Rethinking Public Space with Minecraft
- 09 from June 2021 from 16:00 to 20:00
- 10 from June 2021 from 16:00 to 20:00
- In person (by prior registration)
The city, the territory and its development are an inexhaustible source of inspiration and research for video games. They do so from the most historical approach where urban development is shown (the games so-called city-buildings) to the new digital narratives of thinking and planning of digital cities, their communities and conflicts such as sustainability through the game.
Examples include the game Minecraft, which proposes a form of city planning and debate at the service of citizens, and the Playable City project, which allows exploring new forms of inter-citizen relations in public space. Because the smart city must also be playable.
- Marta Fernández,
- Antoni Roig,
- José Miguel Tomasena,
- Xavier Matilla,
- Miguel Sánchez
- Carles Sora
- Please note:
This activity consists of two sessions. The first session will take place on Wednesday 9 June, and will be followed by a second part on Thursday 10 June.